Orchestra | ca. 4.5 minutes | Audio
This track plays from the opening of the video to the crashing of the server right as Jordan is getting his first kill. Two themes that carry the album are introduced: first, a rising seventh motif in violins and flute that represents the arena and the ambiguity of survival; then, the full orchestral force over a low brass pedal tone that taps into the adrenaline of life-or-death moments.
Orchestra | ca. 2.5 minutes | Audio
This track plays from the game restart to right after Jordan arrives safely at the floating chest across the old bridge. An extended tension cue is used as the game gets a proper countdown before music similar to the first track takes over.
Orchestra | ca. 4.5 minutes | Audio
This track plays from the moment Jordan spots another player in the distance to his exit from the lake he walked into. Several themes are introduced that are frequently used for the remainder of the album: the bassoon solo in the beginning signifying the hunt; the orchestral tutti shortly afterward for victorious combat; and the bouncing bassoon that anchors the music scoring Jordan's leisurely exploration of the arena.
Orchestra | ca. 2 minutes | Audio
This track plays as the first nightfall arrives to just after Jordan exits his hiding cave. The music reuses themes from the previous two tracks but ends up in a non-triumphant place.
Orchestra | ca. 3.5 minutes | Audio
This track plays from when Jordan spots trees on fire to right as he enters an alcove cut into a cliff. The scoring covers a lot of ground here, starting with an eerie motif for monsters spawning; then, underscore alluding to the future spectator theme; and finally, a restatement of the hunt theme for Jordan's third kill.
Orchestra | ca. 3.5 minutes | Audio
This track plays from the moment Jordan interacts with the dead player following him to his encounter with the burning animals. The chief theme introduced and developed here is the spectator theme, a somewhat goofy tune led by the tuba and a leisurely drum set groove.
Orchestra | ca. 2.5 minutes | Audio
This track plays from the moment Jordan pulls a mystery lever to his flight by boat across the bay. Though brief, it introduces the rival underscore and a bit of its horn theme that will be fully fleshed out in the proper showdown to come.
Orchestra | ca. 2 minutes | Audio
This track plays from the moment Jordan sets foot on land after his boat trip to right after his survival from a monster attack. While titled "Ruins", the new clarinet theme introduced actually corresponds to the creepers that attack and will resurface as they do later.
Orchestra | ca. 4.5 minutes | Audio
This track plays as Jordan begins to run from monsters until until he reencounters the spectator. Unique to this track is the lighthearted running theme derived from the slower and more common exploration theme. Other previous themes are woven in as Jordan experiences significant "griefing".
Orchestra | ca. 3.5 minutes | Audio
This track plays from the fade to black as Jordan swims across another channel to his decision to try and enchant his new sword. It serves as a kind of review of much of the music that came before it but includes a more muted variation of the adrenaline theme for Jordan's sighting of the circle at which he started.
Orchestra | ca. 2.5 minutes | Audio
This track plays from the cut to Jordan's new specator encounter to his flight from the exploding island. The spectator-turned-sponsor theme naturally returns, as does the running theme later when more monsters threaten Jordan's survival.
Orchestra | ca. 4 minutes | Audio
This track plays as Jordan spots more and more monsters until he is nearly blown up by ghasts. A chaotic hybridization of the running theme and the spectator theme kicks things off, followed in rapid succession by themes for sightings of monsters previously encountered.
Orchestra | ca. 6.5 minutes | Audio
This track plays from the moment Jordan puts his enchanted armor on through his final battle, ending with the original video ending. The primary theme used throughout is the rival theme, which comes in two parts: the 5-note anticipation motif in the strings that starts the track off and the rousing horn tune that plays for Jordan's rival and eventual winner, Taylor (AntVenom). The full-orchestra adrenaline theme returns for their last clash.
Orchestra | ca. 4.5 minutes | Audio
This track plays over the end credits I created to close the video. The themes rehashed are: the adrenaline theme anchored by the brass section; the arena/survival theme, played in the strings; and victorious combat/kill theme in all its orchestral glory.